There is nothing like throwing the grappling hook using your physical arms and having it land where you are trying to. The other items you craft include, a bladed boomerang, and of course a grappling hook. There is a new zip-line tool you create here, that I hope comes over to the next mainline Horizon game. Using the gadgets is fun as well, just like in other Horizon games. This part is a lot of fun and has me wondering how this can be incorporated into future non-VR games. There are these moments in VR where you will physically use your hands to assemble and tie together components. The game will have you piece together five tools to help you traverse through the game. The third element of the gameplay is crafting. If you have an objection to heights this is either the perfect game for you to get a thrill or something you should stay away from entirely. The climbing takes you through the highest areas within Horizon Zero Dawn and almost never gives you footing. The team has done an amazing job capturing that feeling.īetween battles, you will climb, a lot. Using your hands, you draw the bow and the slingshot as you would in real life. Using the bow and the slingshot in VR to slowly break down these massive machines is almost a workout. That combat mechanic is completely intact here and is even more fun in VR. Just like in previous Horizon games, you can chip away at machines by breaking parts off of them. There is no free-roaming open world, there are no RPG mechanics. With that, it is important you know this $60 game, is not a VR take on Horizon, it is a AA VR game set within the Horizon universe. The level design is hyper-linear, think of the climbing sequences in Uncharted 2. There are around 10 short levels, each will have about two machine encounters. You must traverse, climb, and craft your way to stop her, along the way stopping to fight machines. You have to climb and traverse the area from a first-person perspective, along the way there will be battles against the machines.Įventually, you encounter the antagonist Asera, who is planning an attack against the town of Meridian. You play as Ryas, a “bad guy” who has been captured by the “good guys.” From there you will have to rectify the situation by clearing your name. The setting remains within parts of Horizon Zero Dawn. Horizon Call of the Mountain takes place between the two Horizon games. Horizon Call of the Mountain has taken that mechanic and turned it into a seven-hour game. Almost always this entails climbing and using gadgets to get around structures or mountains. In both Horizon games, you play as Aloy, and one of the core gameplay loops includes traversing a large open world. This allows you to move more freely in VR along with what is happening within the game. I completed my entire playthrough standing, as that is how the character is portrayed on screen. The Sense controllers are required, you can not use the DualSense controller. Horizon Call of the Mountain can be played sitting or standing. Platform // PS VR2 & PS VR2 Sense Controller Required Also, it hopes to move millions of PS VR2 units as Sony’s first at-bat with the headset.ĭeveloper & Publisher // Firesprite, Guerrilla Games & Sony Interactive Entertainment This take aims to grow the brand as it leaves behind Aloy, its central protagonist. Following the success of last year’s Horizon Forbidden West, the first deviation comes in the VR game Horizon Call of the Mountain. It has been five years since we were introduced to Aloy and the world of Horizon. Now, Sony has big plans for the franchise as it expands horizontally through multiple game and media types.
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